Da Vinci’s Duck Ship
DV Game Design Club
One duck. Endless possibilities among the stars. The club’s flagship game.
PlayOnline game design tutoring, worldwide
Live one-on-one game design lessons on Zoom, for students anywhere in the world. Art, code, 3D, sound and story, built with the same tools the industry uses, and finished as a game people can actually play.
Book an intro call Play student games
No experience needed. Bring a sibling or a friend. Open times show in your own time zone. Every tool has a free option.

Now accepting private students on Zoom, anywhere in the world.
Every one of these was made by students I taught, by the club as a team, or by me. Most play right in the browser.
All 18 gamesDV Game Design Club
One duck. Endless possibilities among the stars. The club’s flagship game.
PlayVideo Game Design Club
A special festival edition of the club’s Zombies game, made for the Zombie Bike Parade in Davis.
PlayCairo Love
Beat them all. A solo project, every pixel and line of code made by hand.
PlayAaron Wedra
King Tea and Duchess are scheming. Join Little Miss Hot Shot to uncover their plot and save the 5 Worlds.
PlayPick a time on the calendar. We talk about what your student wants to make and what computer they have.
I can put together a plan around one goal: a first game, a portfolio piece, or a skill like 3D modeling or sound.
We build together on a shared screen, on a schedule that fits your week.
The goal is something finished and playable that your student can share.
GameMaker or GDevelop. The fastest way to a finished game.
Levels, Blueprints, sound and a playable build.
Modeling, texturing, rigging and getting it into an engine.
Aseprite, Piskel or Photoshop, from a single sprite to a full character.
Recording, editing and putting your own audio in a game.
A polished game or asset for a college application or an internship.
Claude Code, 2D to 3D model generation and Mixamo rigging, brought into GameMaker, Unreal Engine and Blender.
Sessions are one-on-one by default. If your student would rather build with a brother, a sister or a friend, they can share the session and make one game together or one each.
Your budget will not stop your creativity
You do not need to buy software to make a stunning, state of the art game. The same engines behind hit games are free to learn on, and I can help you choose a free setup for whatever you want to build. I believe in keeping costs low for the people I work with, so if budget is a concern, it is no problem.
I am Aaron Wedra. I founded the Yolo County Video Game Design Club at Da Vinci Charter Academy in Davis, California, and taught two club seasons and a summer camp there. The students in those programs made the games in the arcade. I live in Portugal now and I am accepting private students on Zoom.
Instructor, founder of Xtra Round Games
Jeff founded Xtra Round Games in Davis, a studio that makes multiplayer AR games you play together on a table, in a park or at a party, on the phone you already have, with no app to install. His game Tank Off is in the AR arcade. He is my partner in game design tutoring and in AR, and he can help your student build games people play together.
No. Every tool I teach has a free option, and free software can make stunning, state of the art games. If budget is a concern, tell me and I can set you up with a fully free toolkit.
The club was for high school students and the summer camp started with rising 8th graders. Younger students are welcome with browser tools and a parent nearby. Tell me the age on the intro call.
Yes, unless your student brings a sibling or a friend.
It depends on session length and how often we meet. We can go over it on the intro call.
The booking calendar shows open times in your own time zone, so what you see is what is available.
A parent books the first session and is welcome to sit in on any session. Students under 13 should have a parent write or book for them.
They are tools, like any other. Some have their own age rules, so with younger students I can run them on the shared screen while the student directs.
We can start in GameMaker, GDevelop or Blender, which run on modest computers, and move up later.